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STATS · Main BESTPB —
ao5 —
ao12 —
ao50 —
ao100 —
GAN 14 Maglev UV
Space Start / stop
←→ Scramble
2D +2 / DNF
A speedsolving method

The Petrus method

First a corner block that grows to 2×2×3, then the edges get fixed, and the rest is solved with only R and U. Lars Petrus invented the method in 1981: with it he won the Swedish championship and finished fourth at the first world championship in 1982.

Start:The 2×2×2 block

A solve in four stages

Block 2×2×2, then 2×2×3
Edges Fix bad ones in pairs
Two layers R and U only
Top The cross is already there

How it differs

›The block grows step by step, and nothing you built has to be broken. According to its author, speed solving takes 55 to 60 moves, and 40 to 45 when you take your time.
›After the bad edges only two faces are in use, so your hands never regrip.
›The last pair, with only two faces free, can feel tight: Petrus calls this step the hardest. Today the method is used less than CFOP.

How to hold the cube

The diagrams have yellow on top, white on the bottom, red on the left and blue at the back. The block sits at the bottom back left, leaving the top and right faces free. Experienced solvers pick any of the eight corners.

Where this comes from

The plan comes from Lars Petrus's own pages and Cubing History. He shows the moves as animations, so the moves on the cards were found by search on a model cube and checked on it. The top-layer formulas are in SpeedCubeDB. Real cubers have not reviewed this section yet: if something is unclear, please tell us.

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