Solving style · no x, y, z
Rotationless
Formulas that never ask for an x, y or z. Wide turns and mirrored versions take the place of the rotation, so the cube stays in your hands for the whole solve.
0 of 5 learned
Five PLLs usually contain an x or y: at both ends or, in V, in the middle. The main formulas of the other 16 in Full PLL never rotate the cube.
A wide l or l' turns the whole cube and nothing turns it back: after Aa and Ab the yellow centre ends at the back, after E at the front. If the last layer still needs a final turn, it is a turn of that face, not U. In the alternatives yellow stays on top.
Rotation Needed
3D
l' U R' D2 R U' R' D2 R2
R' F R' B2 R F' R' B2 R2
3D
l' R' D2 R U R' D2 R U' R
R2 B2 R F R' B2 R F' R
3D
l U' R' D R U R' D' R U R' D R U' R' D'
R B' R' F R B R' F' R B R' F R B' R' F'
3D
U' R' U L' U2 R U' R' U2 R L
R2 D R D' R F2 r' F r F2
3D
R' U R' d' R' F' R2 U' R' U R' F R F
R' U R' U' R D' R' D R' U D' R2 U' R2 D R2
Going rotationless
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Line the case up with a U turn instead of a y rotation: one extra move, and the hands keep their grip
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The four pairs can be solved in any order, so start with the slot you can see and reach without turning the cube
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The back-left slot is reached with L and U, the back-right with R and U: use the mirrored formula instead of rotating the slot to the front
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Drill the slot you rotate for most often until its formulas feel as natural as the front-right ones
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Wide turns and slices (r, l, d, M) replace a rotation inside an algorithm but need a different grip: practise them slowly first
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Not every rotation is worth removing: skip it when the rotationless version is no more than a move or two longer, otherwise a quick rotation is faster