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GAN 14 Maglev UV
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Step 3 of 4 · beginner · 10 algorithms

2-Look OLL

Orient the last layer in two steps: form the yellow cross (3 cases), then orient the 4 corners (7 cases). Step-one diagrams grey out the corners: they do not matter yet.

0 of 10 learned

Step 1: Edge Orientation (Form Yellow Cross)

3D
Dot → Cross 12 HTM
No edges oriented: the line alg (F … F′) makes an L, the wide L alg (f … f′) finishes
F R U R' U' F' f R U R' U' f'
3D
L-Shape → Cross 6 HTM
Hold the L so its edges are at the front and right
f R U R' U' f'
3D
Line → Cross 6 HTM
Hold yellow line horizontally (left-to-right)
F R U R' U' F'

Step 2: Corner Orientation (OCLL)

3D
Sune (OLL 27) 7 HTM
1 corner oriented (front-left), front-right sticker faces you
R U R' U R U2 R'
3D
Antisune (OLL 26) 7 HTM
1 corner oriented (back-right), front-right sticker faces right
R U2 R' U' R U' R'
3D
Headlights (OLL 23) 9 HTM
2 adjacent corners solved (back), headlights facing front
R2 D R' U2 R D' R' U2 R'
3D
Chameleon (OLL 24) 8 HTM
2 adjacent corners solved on right, left stickers face F & B
r U R' U' r' F R F'
3D
Bowtie (OLL 25) 8 HTM
2 diagonal corners solved (front-left & back-right)
F' r U R' U' r' F R
3D
Pi / Bruno (OLL 22) 9 HTM
0 corners solved: headlights on left, outward ears on right
R U2 R2 U' R2 U' R2 U2 R
3D
H / Double Headlights (OLL 21) 11 HTM
0 corners solved: double headlights on front & back
R U2 R' U' R U R' U' R U' R'
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