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STATS · Main BESTPB —
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GAN 14 Maglev UV
Space Start / stop
←→ Scramble
2D +2 / DNF
Step 4 of 4 · 21 algorithms

Full PLL

The diagrams show the colours on the sides: you recognise a case by its headlights, blocks and bars.

How to recognise a case
  1. Headlights: two corners of the same colour on one side. A block: a corner and the edge next to it in one colour. A bar: a whole side of the top layer in one colour. These are what you recognise a case by.
  2. Two sides are enough to tell the case: in time, look at the front and right without turning the cube.
  3. At first hold the cube as in the diagram and do the formula, and at the end turn the top until everything lines up.
0 of 21 learned

Edges Only

3D
Ua Perm 1/18
3 edges cycle counter-clockwise (bar in back)
R U' R U R U R U' R' U' R2
3D
Ub Perm 1/18
3 edges cycle clockwise (bar in back)
R2 U R U R' U' R' U' R' U R'
3D
H Perm 1/72
Opposite edge pairs swap (F↔B & L↔R)
M2 U M2 U2 M2 U M2
3D
Z Perm 1/36
Adjacent edge pairs swap (U-F↔U-R & U-B↔U-L)
M2 U M2 U M' U2 M2 U2 M' U2

Corners Only

3D
Aa Perm 1/18
3 corners cycle clockwise (headlights in back, 2×2 block front-left)
x R' U R' D2 R U' R' D2 R2 x'
3D
Ab Perm 1/18
3 corners cycle counter-clockwise (headlights on right, 2×2 block front-left)
x R2 D2 R U R' D2 R U' R x'
3D
E Perm 1/36
No headlights anywhere — swaps the left corners and the right corners (front ↔ back)
x' R U' R' D R U R' D' R U R' D R U' R' D' x

Adjacent Corner Swap

3D
T Perm 1/18
Headlights on left, swap right corners & L-R edges
R U R' U' R' F R2 U' R' U' R U R' F'
3D
F Perm 1/18
3-bar on left, swap right corners & F-B edges
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R
3D
Ja Perm 1/18
3-bar on left — swaps the right corners and the UR/UB edges
x R2 F R F' R U2 r' U r U2 x'
3D
Jb Perm 1/18
3-bar on left — swaps the right corners and the UF/UR edges (one of the fastest PLLs)
R U R' F' R U R' U' R' F R2 U' R' U'
3D
Ra Perm 1/18
Headlights on left, 2-bar on front-left
R U' R' U' R U R D R' U' R D' R' U2 R'
3D
Rb Perm 1/18
Headlights on front, 2-bar on the left next to the front
R' U2 R U2 R' F R U R' U' R' F' R2

Diagonal Corner Swap

3D
V Perm 1/18
2×2 block solved on front-left, diagonal corner swap + UB/UR edge swap
R' U R' U' y R' F' R2 U' R' U R' F R F
3D
Y Perm 1/18
Diagonal corner swap + UL/UB edge swap (2-bars on F-L & R-B)
F R U' R' U' R U R' F' R U R' U' R' F R F'
3D
Na Perm 1/72
Diagonal corner swap + opposite edge swap (right 2-bars)
R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R'
3D
Nb Perm 1/72
Diagonal corner swap + opposite edge swap (left 2-bars)
R' U R U' R' F' U' F R U R' F R' F' R U' R

G Perms (Double Cycle)

3D
Ga Perm 1/18
Headlights on left, 2-bar on front-right
R2 U R' U R' U' R U' R2 U' D R' U R D'
3D
Gb Perm 1/18
Headlights on left, 2-bar on right-back
R' U' R U D' R2 U R' U R U' R U' R2 D
3D
Gc Perm 1/18
Headlights on left, 2-bar on back-right
R2 U' R U' R U R' U R2 U D' R U' R' D
3D
Gd Perm 1/18
Headlights on left, 2-bar on right-front
R U R' U' D R2 U' R U' R' U R' U R2 D'
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