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GAN 14 Maglev UV
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Step 3 of 4 · 57 algorithms

Full OLL

The diagrams show the top face and the side stickers, which is how you recognise a case.

How to recognise a case
  1. Look only at the yellow stickers. First the edges on top: a dot, an L, a line or a cross. Then the corners and where their yellow stickers point on the sides.
  2. The cases are grouped by shape: learn one group at a time. Two new formulas a day is a good pace.
  3. Turn the top until the case matches the diagram, and only then start the formula.
0 of 57 learned

Dot Cases

3D
OLL 1 11 HTM
Dot — 3-bars on L & R, single stickers on F & B
R U2 R2 F R F' U2 R' F R F'
3D
OLL 2 12 HTM
Dot — 3-bar on L, 2-bars on the right of F & B
F R U R' U' F' f R U R' U' f'
3D
OLL 3 13 HTM
Dot — 1 corner oriented (front-right)
f R U R' U' f' U' F R U R' U' F'
3D
OLL 4 13 HTM
Dot — 1 corner oriented (back-right, mirror)
f R U R' U' f' U F R U R' U' F'
3D
OLL 17 13 HTM
Dot — 2 diagonal corners oriented
R U R' U R' F R F' U2 R' F R F'
3D
OLL 18 13 HTM
Dot — crown (2 back corners oriented, 3-bar in front)
r U R' U R U2 r2 U' R U' R' U2 r
3D
OLL 19 12 HTM
Dot — bunny ears (2 back corners oriented, side 2-bars)
r' R U R U R' U' M' R' F R F'
3D
OLL 20 11 HTM
X-shape — all 4 corners oriented, 0 edges oriented
r U R' U' M2 U R U' R' U' M'

Square Shapes

3D
OLL 5 7 HTM
Left-back 2×2 square
l' U2 L U L' U l
3D
OLL 6 7 HTM
Right-back 2×2 square (mirror)
r U2 R' U' R U' r'

Lightning Bolts

3D
OLL 7 7 HTM
Small lightning bolt (wide Sune)
r U R' U R U2 r'
3D
OLL 8 7 HTM
Small lightning bolt (mirror)
l' U' L U' L' U2 l
3D
OLL 11 11 HTM
Lightning bolt with front 2-bar
r U R' U R' F R F' R U2 r'
3D
OLL 12 11 HTM
Lightning bolt with front 2-bar (mirror)
M' R' U' R U' R' U2 R U' R r'

Fish Shapes

3D
OLL 9 11 HTM
Fish shape pointing front-right
R U R' U' R' F R2 U R' U' F'
3D
OLL 10 11 HTM
Fish shape pointing back-right
R U R' U R' F R F' R U2 R'
3D
OLL 35 9 HTM
Fish shape with diagonal corners oriented
R U2 R2 F R F' R U2 R'
3D
OLL 37 8 HTM
Mounted fish — 2×2 block in back-left (Hedgeslammer + Sexy)
F R' F' R U R U' R'

Knight Move Shapes

3D
OLL 13 11 HTM
Gun / Knight move shape (front-left corner)
F U R U' R2 F' R U R U' R'
3D
OLL 14 10 HTM
Gun / Knight move shape (front-right corner, mirror)
R' F R U R' F' R F U' F'
3D
OLL 15 10 HTM
Knight move with back-left corner
l' U' l L' U' L U l' U l
3D
OLL 16 10 HTM
Knight move with back-right corner (mirror)
r U r' R U R' U' r U' r'

OCLL (Cross Done)

3D
OLL 21 11 HTM
H-Case — symmetric double headlights (front & back)
R U2 R' U' R U R' U' R U' R'
3D
OLL 22 9 HTM
Pi / Bruno — headlights on left, outward ears on right
R U2 R2 U' R2 U' R2 U2 R
3D
OLL 23 9 HTM
Headlights — 2 back corners solved, headlights facing front
R2 D R' U2 R D' R' U2 R'
3D
OLL 24 8 HTM
T / Chameleon — 2 right corners solved, left stickers face F & B
r U R' U' r' F R F'
3D
OLL 25 8 HTM
Bowtie / L — 2 diagonal corners solved
F' r U R' U' r' F R
3D
OLL 26 7 HTM
Antisune — 1 corner solved (back-right)
R U2 R' U' R U' R'
3D
OLL 27 7 HTM
Sune — 1 corner solved (front-left, fundamental trigger)
R U R' U R U2 R'

Corners Oriented

3D
OLL 28 10 HTM
Stealth / Arrow — all 4 corners oriented, 2 adjacent edges flipped
r U R' U' r' R U R U' R'
3D
OLL 57 9 HTM
H-Brick — all 4 corners solved, opposite F & B edges flipped
R U R' U' M' U R U' r'

Awkward Shapes

3D
OLL 29 13 HTM
Spotted chameleon (awkward shape, right corners oriented)
R U R' U' R U' R' F' U' F R U R'
3D
OLL 30 11 HTM
Spotted chameleon (front corners oriented, mirror)
F R' F R2 U' R' U' R U R' F2
3D
OLL 41 13 HTM
Awkward shape with back headlights (Sune + F R U R' U' F')
R U R' U R U2 R' F R U R' U' F'
3D
OLL 42 13 HTM
Awkward shape with front headlights (Antisune + F R U R' U' F')
R' U' R U' R' U2 R F R U R' U' F'

P Shapes

3D
OLL 31 9 HTM
P shape — vertical bar on right, front-left 2-bar
R' U' F U R U' R' F' R
3D
OLL 32 9 HTM
P shape — vertical bar on left, front-right 2-bar (mirror)
L U F' U' L' U L F L'
3D
OLL 43 6 HTM
Fast 6-move P shape (bar on right, 3-bar on left)
F' U' L' U L F
3D
OLL 44 6 HTM
Fast 6-move P shape (bar on left, 3-bar on right)
F U R U' R' F'

T Shapes

3D
OLL 33 8 HTM
T shape — 2-bars on front & back (sexy + sledgehammer)
R U R' U' R' F R F'
3D
OLL 45 6 HTM
Classic 6-move T shape (headlights on left)
F R U R' U' F'

C Shapes

3D
OLL 34 11 HTM
City (T + C hybrid with front corners oriented)
R U R2 U' R' F R U R U' F'
3D
OLL 46 8 HTM
Seein' Headlights (C shape on left, 3-bar on right)
R' U' R' F R F' U R

W Shapes

3D
OLL 36 12 HTM
W shape (left orientation)
L' U' L U' L' U L U L F' L' F
3D
OLL 38 12 HTM
W shape (right orientation)
R U R' U R U' R' U' R' F R F'

Big Lightning Bolts

3D
OLL 39 9 HTM
Big lightning bolt (left)
L F' L' U' L U F U' L'
3D
OLL 40 9 HTM
Big lightning bolt (right)
R' F R U R' U' F' U R

Small L Shapes

3D
OLL 47 12 HTM
Small L shape (back-right, headlights on R, 2-bar front-left)
R' U' R' F R F' R' F R F' U R
3D
OLL 48 10 HTM
Small L shape (back-left, headlights on L: F double-sexy F')
F R U R' U' R U R' U' F'
3D
OLL 49 9 HTM
Right squeezy L shape (3-bar on left, 2-bar on front)
r U' r2 U r2 U r2 U' r
3D
OLL 50 9 HTM
Left squeezy L shape (3-bar on left, 2-bar on back)
r' U r2 U' r2 U' r2 U r'
3D
OLL 53 11 HTM
Frying Pan (back-left L, 3-bar on R, headlights on L)
l' U' L U' L' U L U' L' U2 l
3D
OLL 54 11 HTM
Frying Pan (back-right L, 3-bar on L, headlights on R)
r U R' U R U' R' U R U2 r'

Line / I Shapes

3D
OLL 51 10 HTM
Horizontal line — headlights on R, 2-bars on F & B
F U R U' R' U R U' R' F'
3D
OLL 52 10 HTM
Vertical line — 3-bar on R
R U R' U R U' B U' B' R'
3D
OLL 55 11 HTM
Highway — vertical line with 3-bars on L & R
R U2 R2 U' R U' R' U2 F R F'
3D
OLL 56 14 HTM
Streetlights — horizontal line with headlights on L & R
r U r' U R U' R' U R U' R' r U' r'
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