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STATS · Main BESTPB —
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GAN 14 Maglev UV
Space Start / stop
←→ Scramble
2D +2 / DNF
Step 1 of 6

Edge orientation

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What you should end up with

All 12 edges become good: such an edge can be placed without a quarter turn of F or B. Those two moves are not needed after this, so the cube never has to be rotated.

How to do it

  1. Hold the cube with yellow on top and green towards you. Look at the edges in four places: on top, on the bottom, and in the middle layer at the front and back. On top and on the bottom take the sticker on that face; in the middle layer take the sticker at the front or back.
  2. A red or orange sticker means the edge is bad. Yellow or white means it is good. If it is green or blue, look at the edge's other sticker: yellow or white means bad, otherwise good.
  3. The number of bad edges is always even, because F or B changes four at once. Put four bad edges on one face, F or B, using R, U, L, D, F2 and B2, then do a quarter turn of that face.
  4. Two bad: put one on F or B and turn that face. Now there are four, and it goes as usual. Solve six as four and two, eight as two fours, and ten as two fours and a two. The diagrams show the top, middle layer and bottom; bad edges are purple.

Four bad edges

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All four on the front face The nicest case: one move.
F
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All four on the back face The same at the back.
B
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Three at the front, one at the bottom right R brings the last bad edge to the front face, and F fixes all four.
R F

Two bad edges

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At the top front and top right F fixes the front edge but spoils the other three. R' takes a good one off the front face and brings a bad one. F' fixes the remaining four.
F R' F'

A whole example, with the line

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Four bad, the line close Scramble: L D R U L2 B L2 U' F2 R2 F' U2 L2 U B L' D2 B2 L U, with white on top and green in front, then turn the cube over with yellow on top. R U' D brings all four bad edges to the front face, and F' fixes them. D L' D' also places the line.
R U' D F' D L' D'

Tips

›First orient the edges and only then place the line. In time try to do both at once: the best solution takes just over 6 moves on average, and a good target is 8.
›If all 12 edges are bad, solve them as three fours. It is rare.
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