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mo3 — · ao5 — · ao12 — · ao50 — · ao100 —
STATS · Main BESTPB —
ao5 —
ao12 —
ao50 —
ao100 —
GAN 14 Maglev UV
Space Start / stop
←→ Scramble
2D +2 / DNF
A speedsolving method

The ZZ method

First all edges become good and a line goes on the bottom, then the blocks are built with only R, U and L. Zbigniew Zborowski invented the method in 2006.

Start:Edge orientation

A solve in four stages

Edges All good; bad ones are purple
Line Two edges on the bottom
Blocks Two layers with R, U, L
Top The cross is already there

How it differs

›You never rotate the cube before the top layer: after the first step R, U and L are enough. A solve takes 45 to 60 moves on average, depending on how you do the top.
›The yellow cross is always ready when the blocks are done. The top needs 13 formulas, and full PLL is already in CFOP.
›The first step is the hardest: you have to see bad edges quickly during inspection. And the pieces on the left and at the back are harder to spot than in CFOP.

How to hold the cube

The diagrams have yellow on top, white on the bottom and green at the front. The line is the white edges with green and blue. Do not rotate the cube before the top layer.

Where this comes from

The plan and the rule for bad edges come from the ZZ tutorial. It gives few moves in text, so the moves on the cards were found by search on a model cube and checked on it. The top-layer formulas are in SpeedCubeDB. Real cubers have not reviewed this section yet: if something is unclear, please tell us.

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