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Step 2 of 8

Edges: one formula for everything

The goal

To put any edge in place with one and the same formula, without spoiling anything else.

The buffer is like a hand: it holds one piece, you send that piece home and get back whatever lay there. Swapping just two edges is impossible, that is how the cube works, so the formula also swaps two corners. You can ignore this: the next swap puts them back.

ADBCEHFGILJKMPNOQTRSUXVW

The edge buffer: top right, sticker B. The target: top left, sticker D. The T Perm formula swaps them.

Edge swap (T Perm) Swaps the buffer and the target, and also the two top right corners.
R U R' U' R' F R2 U' R' U' R U R' F'

How to put an edge in place

  1. Look at the sticker in the buffer and find the letter of its place. Say it is F.
  2. Do a setup: moves that bring the place F to the target D.
  3. Do the swap: the sticker from the buffer has landed in the right place, and a new one has come to the buffer.
  4. Undo the setup with the reverse moves. The edge is home, and everything the setup moved is back.

One edge, two stickers: different setups

What matters is exactly which sticker must land in the place, or the edge ends up flipped. That is why an edge has two letters.

Letter L: a one-move setup A sticker on the front face, at the left edge. One move brings it to the target.
L' swap L
Letter F: the same edge, the other sticker A sticker of the same edge, on the left face. It takes other moves.
Dw' L swap L' Dw

You do not learn setups: you work them out

Only L, Lw, D and Dw will do. R, U, F and B would disturb what the swap uses. Lw is the two left layers together, Dw the two bottom ones. The goal is always the same: bring the sticker to the top face, on the left.

A sticker on the bottom face Turn D until it is on the left, then L2. X, U, V, W
In the middle horizontal layer Turn Dw until it is on the front or back face at the left edge, then L' or L. F, H, J, L, N, P, R, T
In the middle vertical layer Turn Lw until it is on the bottom face, then go on as for the bottom. A, C, I, K, Q, S
The others One move brings the sticker to one of the cases above. E, G, O
All setups, to check yourself
A Lw2 D' L2
C Lw2 D L2
D none
E L Dw' L
F Dw' L
G L Dw L'
H Dw L'
I Lw D' L2
J Dw2 L
K Lw D L2
L L'
N Dw L
O D' Lw D L2
P Dw' L'
Q Lw' D L2
R L
S Lw' D' L2
T Dw2 L'
U D' L2
V D2 L2
W D L2
X L2

If it does not work

›The edge landed in place but flipped? You picked the wrong sticker of that edge. Always read the top sticker in the buffer.
›Do it all with your eyes open first, and check after each edge: it is home and the rest is intact.
›Complicated setups are the main source of mistakes, Pochmann himself says. Do them slowly and undo them in exactly the reverse order.
›The buffer takes no part in a setup. The letters B and M are not in the table: they are never memorised.
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