WCA event · 21 PLL and 57 OLL
One-handed
Every last-layer case in one-handed formulas, from the sheets by Feliks Zemdegs and Andy Klise (CubeSkills), checked against SpeedCubeDB.
OH Mechanics & Grip Principles
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Grip: hold the cube with your thumb and middle finger, so the index and ring fingers are free to do most of the turning
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The formulas are written with R and U, which suit the left hand, the one most one-handed solvers use. With the right hand, mirror them
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Left hand: the index finger on the back sticker of UBL pulls U', the ring finger on the back sticker of DBR flicks R. The right hand mirrors this: U and L'
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The top line on a card is the suggested formula, the line below a spare. A y, x or z in a formula is done with the same hand, and the cube may rest on the table or mat
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A one-handed solve is closer to a fewest-moves solve: in F2L and the cross, compare your options by how many moves they take
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Do not lock up the faces: turning slowly and cleanly is faster than turning fast and getting stuck
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WCA rules: you may hold the cube against the surface to help turn it (C1b4), use both hands during inspection (C1b+), and change hands between attempts (C1b++). During the solve, only one hand may operate the cube (C1b)
Warm-Up Drills
R R' R2 U U' U2 F F' F2: every turn from the starting grip
R U R' U' × 24
R' F R F' × 20
R U R' U R U2 R' × 12
All the formulas you know, with one hand: they are easy to forget when the other hand is missing
At the start, only a few one-handed solves a day (1–5): the hand needs time
0 of 78 learned
PLL · Edges Only
3D
R U' R U R U R U' R' U' R2
y2 R2 U' R' U' R U R U R U' R
3D
z U' R U' R' U' R' U' R U R U2
R2 U R U R' U' R' U' R' U R'
3D
R2 U2 R U2 R2 U2 R2 U2 R U2 R2
3D
y R' U' R U' R U R U' R' U R U R2 U' R' U2
PLL · Corners Only
3D
x R' U R' D2 R U' R' D2 R2 x'
x' U2 R2 U' L' U R2 U' L U' x
3D
x R2 D2 R U R' D2 R U' R x'
x' z R U' R z' R2 U' L U R2 U2 x
3D
y R2 U R' U' y R U R' U' R U R' U' R U R' y' R U' R2
x' R U' R' D R U R' D' R U R' D R U' R' D' x
PLL · Adjacent Corner Swap
3D
R U R' U' R' F R2 U' R' U' R U R' F'
3D
y' R U R' U' R' U R U2 L' R' U R U' L U' R U' R'
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R
3D
R' U L' U2 R U' R' U2 R L U'
3D
R U2 R' U' R U2 L' U R' U' L
R U R' F' R U R' U' R' F R2 U' R' U'
3D
R U' R' U' R U R D R' U' R D' R' U2 R' U'
R U R' F' R U2 R' U2 R' F R U R U2 R' U'
3D
R' U2 R' D' R U' R' D R U R U' R' U' R U'
R' U2 R U2 R' F R U R' U' R' F' R2 U'
PLL · Diagonal Corner Swap
3D
R' U R U' x' U R U2 R' U' R U' R' U2 R U R' U'
R' U2 R U2 L U' R' z R U' R U R' D R U'
3D
F R U' R' U' R U R' F' R U R' U' R' F R F'
3D
L U' R U2 L' U R' L U' R U2 L' U R' U'
R U' L U2 R' U L' R U' L U2 R' U L' U'
3D
R' U L' U2 R U' L R' U L' U2 R U' L U
L' U R' U2 L U' R L' U R' U2 L U' R U
PLL · G Perms (Double Cycle)
3D
R2 U R' U R' U' R U' R2 D U' R' U R D' U
R2 u R' U R' U' R u' R2 F' U F
3D
y' R' U' R U D' R2 U R' U R U' R U' R2 D U'
y' R' U' R y R2 u R' U R U' R u' R2
3D
R2 U' R U' R U R' U R2 D' U R U' R' D U'
3D
D' R U R' U' D R2 U' R U' R' U R' U R2 U
R U R' y' R2 u' R U' R' U R' u R2
OLL · Dot Cases
3D
y R U' R2 D' r U' r' D R2 U R'
r' U' R U' R' U2 r U r U2 R' U' R U' r'
3D
y r U r' U2 R U2 R' U2 r U' r'
3D
y r' R2 U R' U r U2 r' U r R'
3D
y r' R U' r U2 r' U' R U' R2 r
3D
y F R' F' R U2 R U' y R U' R' F'
R U R' U R' F R F' U2 R' F R F'
3D
r U R' U R U2 r2 U' R U' R' U2 r
3D
r' R U R U R' U' r x R2 U R U'
r' U2 R U R' U r2 U2 R' U' R U' r'
3D
r' R U R U R' U' r2 R2 U R U' r'
r U R' U' M2 U R U' R' U' M'
OLL · Square Shapes
3D
r' U2 R U R' U r
3D
r U2 R' U' R U' r'
OLL · Lightning Bolts
3D
r U R' U R U2 r'
3D
r' U' R U' R' U2 r
3D
r U R' U R' F R F' R U2 r'
3D
r R2 U' R U' R' U2 R U' r' R
OLL · Fish Shapes
3D
R U R' U' R' F R2 U R' U' F'
3D
R U R' U R' F R F' R U2 R'
3D
R U2 R2 F R F' R U2 R'
3D
F R U' R' U' R U R' F'
OLL · Knight Move Shapes
3D
r U' r' U' r U r' z x U' R U
F U R U2 R' U' R U R' F'
3D
y2 r' U r U r' U' r y R U' R'
3D
r' U' r R' U' R U r' U r
3D
r U r' R U R' U' r U' r'
OLL · OCLL (Cross Done)
3D
R U2 R' U' R U R' U' R U' R'
y R U R' U R U' R' U R U2 R'
3D
R U2 R2 U' R2 U' R2 U2 R
3D
R U R' U R U2 R2 U' R U' R' U2 R
y R U R' U' R U' R' U2 R U' R' U2 R U R'
3D
y' R U' R' U2 R U R' U2 R U R' U R U' R'
R U R' U' L' U R U' R' L
3D
y2 F R U' R' U' R U2 R' U' F'
y2 R U2 R' U' R U R' U' R U R' U' R U' R'
3D
R U2 R' U' R U' R'
y' R' U' R U' R' U2 R
3D
R U R' U R U2 R'
y' R' U2 R U R' U R
OLL · Corners Oriented
3D
r U R' U' r' R U R U' R'
3D
R U R' U' r R' U R U' r'
OLL · Awkward Shapes
3D
y R U R' U' R U' R' F' U' F R U R'
3D
y' F U R U2 R' U' R U2 R' U' F'
y' F R' F R2 U' R' U' R U R' F2
3D
R U R' U R U2 R' F R U R' U' F'
3D
R' U' R U' R' U2 R F R U R' U' F'
x' U' R U R' U' R U R' x y R U R' U' R U R'
OLL · P Shapes
3D
R' U' F U R U' R' F' R
3D
y x' U' R U R' x U' R' U' R U R' U R
r' U2 R U R2 U L U' R U
3D
y R' U' F' U F R
3D
f R U R' U' f'
y2 F U R U' R' F'
OLL · T Shapes
3D
R U R' U' R' F R F'
3D
F R U R' U' F'
OLL · C Shapes
3D
R U R2 U' R' F R U R U' F'
R U R' U' y' r' U' R U r R'
3D
R' U' R' F R F' U R
OLL · W Shapes
3D
R' U' R U' R' U R U x' R U' R' U
3D
R U R' U R U' R' U' R' F R F'
OLL · Big Lightning Bolts
3D
y2 R U R' F' U' F U R U2 R'
F R U R' U' F' R' U' R U' R' U2 R
3D
R' F R U R' U' F' U R
OLL · Small L Shapes
3D
y' R' z x U' R' U R U' R' U R F
R' U' x R' U R U' R' U R U' x' U R
3D
F R U R' U' R U R' U' F'
3D
r U' r2 U r2 U r2 U' r
3D
r' U r2 U' r2 U' r2 U r'
y' R U2 R' U' R U' R' F R U R' U' F'
3D
r' U' R U' R' U R U' R' U2 r
y r' U2 R U R' U' R U R' U r
3D
r U R' U R U' R' U R U2 r'
y' r U2 R' U' R U R' U' R U' r'
OLL · Line / I Shapes
3D
f R U R' U' R U R' U' f'
y2 F U R U' R' U R U' R' F'
3D
R U R' U R U' y R U' R' F'
3D
r U2 R' U' R2 r' U R' U' r U' r'
U y R' F R U R U' R2 F' R2 U' R' U R U R'
3D
r' U' r U' R' U R U' R' U R r' U r
r U r' U R U' R' U R U' R' r U' r'